Wednesday, May 21, 2014

Progress Update...


This is an early graybox of my room done completely in Maya. Not all assets have been added, but all of them are complete and their UVs unwrapped. I am in the process of currently texturing them to get them ready for the Art Deadline.

Sunday, May 18, 2014

Game Project 3 Progress...



The top image is a layout map of what my room will look like upon completion. The room will have 3 levels, but most of the action will focus on the mid and lower levels, where most of the assets will be placed. Speaking of, the bottom two assets (Metal railing & Forklift) are completed and being unwrapped. More assets will be uploaded within the following days...

Thursday, November 7, 2013

Portfolio Review Final #2



This is the second part of my final, modeling & texturing the concept of an Old-Time Inn. This model was challenging. but it also taught me a lot about the process. The first sheet is the standard Presentation sheet, but the second one is the sheet with Lighting from Maya. I felt I couldn't get the right color schemes with the textures I found and painting in photoshop, but with the added lighting I think it looks a lot closer to the concept, which is what I wanted.

Game Design 3 Final...




These are my Model & Presentation Sheets for my Game Design 3 Final, a Pipe Wall with Wires. The top shows my Low-Poly Model with the Poly count, the 2nd shows the model with lighting, the third shows the textured model and the final one shows the unwrapped UVs. Still a lot of work to be done.

Thursday, October 24, 2013

Game Design Homework and Finished Final Project #1




The first two images are from a UDK Project that will be completed later. The final two are the modeling and presentation sheets for my completed project. Took all of the two weeks and some improvements can be made, but I'm pleased with how it came out and I believe I'm becoming better & modeling & texturing props now.

Tuesday, October 8, 2013

Portfolia Review Reworks Midterm...



These are the finalized pieces from my reworked models. I am significantly happy with all three of them, as this process has helped me understand texturing a whole lot better. I still have a way to go, but I feel I made some significant leaps.

Game Design 3 Midterm...

This is the finished model sheet for my texture window work. Still needs a lot of work, but I'm pleased with how it pops out.