This is the completed concept for my final in Texture & Lighting. The model itself was rewarding to create, but my problem was unwrapping the UVs on it and applying the texture correctly. As you can see I never got them to align, leading to my final work as shown above.
Thursday, August 15, 2013
Level Design Final...
These are photos of my Final Level created in Level Design. The first 4 images are of my greybox created in Maya. They are multiple shots of the rooms you will play through during the course of this level. The fifth and final photo is of the completed level as mapped out in UDK and given a personal texture. This assignment was time consuming at first, and frustrating due to UDK continuous crashes, but became satisfying near the end as I finished off the level and was able to put some finishing touches on it.
Tuesday, August 6, 2013
My First Works with ZBrush...
These are my first two models done with ZBrush. The Rock at the bottom was created solely using ZBrush, while the Column was created in Maya and imported into ZBrush so some fine-tuning could be given to it.
Greybox Rooms 4-6 in UDK...
This is my recently completed Greybox for rooms 4-6 in my level using the Unreal Development Kit. The 4th room is a trap room that can be used to stop enemies, but also can stop you if you don't have the proper spell to cross the chasm. The 5th room is a secret room where you can obtain more powerful spells, and the 6th room is also a trap room, where you can burn the enemies that flood into it.
Tuesday, July 30, 2013
Thursday, July 11, 2013
Finalized Midterm...
This is the final product of my Midterm Project. The top shows the Crazy Bump preview of the Texture, the center shows the texture applied to its object, and the bottom three images in each strip shows the Diffused, Normal and Specular Maps respectively. This project tested my patience as I struggled to get the textures just right and have them apply to the object without looking like they were pasted on, but I am happy with the outcome.
Wednesday, July 10, 2013
Midterm Barrel Texture...
This is my textured barrel for my Modeling II Midterm. Kind of simple once I got down Cylindrical Mapping and used the UVs to shape the lid to it's proper size. I'm happy with how it came out.
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