Friday, June 6, 2014
GLO Room Final
Here it is, my final room. I used De
Blob as the artistic style for this room,having bright colors and
textures on the assets, helping draw attention to certain areas of the
room. I like how the lighting came out and enhanced the room, but
there's still work to be done.
Wednesday, May 28, 2014
Art Complete (Textured Assets)
These are the assets that will be used in my room for the final. All of them are textured, but a select few need to be adjusted for size variations.
Wednesday, May 21, 2014
Progress Update...
This is an early graybox of my room done completely in Maya. Not all assets have been added, but all of them are complete and their UVs unwrapped. I am in the process of currently texturing them to get them ready for the Art Deadline.
Sunday, May 18, 2014
Game Project 3 Progress...
The top image is a layout map of what my room will look like upon completion. The room will have 3 levels, but most of the action will focus on the mid and lower levels, where most of the assets will be placed. Speaking of, the bottom two assets (Metal railing & Forklift) are completed and being unwrapped. More assets will be uploaded within the following days...
Thursday, November 7, 2013
Portfolio Review Final #2
This is the second part of my final, modeling & texturing the concept of an Old-Time Inn. This model was challenging. but it also taught me a lot about the process. The first sheet is the standard Presentation sheet, but the second one is the sheet with Lighting from Maya. I felt I couldn't get the right color schemes with the textures I found and painting in photoshop, but with the added lighting I think it looks a lot closer to the concept, which is what I wanted.
Game Design 3 Final...
These are my Model & Presentation Sheets for my Game Design 3 Final, a Pipe Wall with Wires. The top shows my Low-Poly Model with the Poly count, the 2nd shows the model with lighting, the third shows the textured model and the final one shows the unwrapped UVs. Still a lot of work to be done.
Thursday, October 24, 2013
Game Design Homework and Finished Final Project #1
The first two images are from a UDK Project that will be completed later. The final two are the modeling and presentation sheets for my completed project. Took all of the two weeks and some improvements can be made, but I'm pleased with how it came out and I believe I'm becoming better & modeling & texturing props now.
Tuesday, October 8, 2013
Portfolia Review Reworks Midterm...
These are the finalized pieces from my reworked models. I am significantly happy with all three of them, as this process has helped me understand texturing a whole lot better. I still have a way to go, but I feel I made some significant leaps.
Game Design 3 Midterm...
This is the finished model sheet for my texture window work. Still needs a lot of work, but I'm pleased with how it pops out.
Thursday, September 26, 2013
Re-Remodel 3, Wooden Gate
This is my thrid remodel of a wooden gate I did for Game Design III. I created a Low & High Poly version while also baking out the Normal Map. The Texture sheet is still being created for this model, and I expect to have it finished for next week.
Tuesday, September 24, 2013
Re-Remodeled Food Stand
Another effort on the Food Stand, and a much better one. Still having troubles with textures but my modeling has improved. Still changes to be made with the food sacks and some added materials.
Wooden Gate Model
This is a model that I am certainly proud of. Beginning it was somewhat of a chore but I really began getting into the design of it and getting down the intricacies. This is definitely a model I will come back and retun to make it even more high-res.
Thursday, September 19, 2013
2nd Rework Model Sheet
This is my second reworked model of a Fruit Stand I created earlier in the year. I like how the model came out but the texturing is where I struggled the most. Many mistakes were made, and it is still a problem I need to work out.
High Poly Gun Model Sheet
This is the high-poly gun I completed for my assignment. The model on the left exhibits hard edges while the ones in the middle and on the right showcase soft edges.
Tuesday, September 17, 2013
Bomb Model
This is my finished Grenade Model. It was a simple design as most of my work went into painting the textures to match the concept art. Still enjoyable and educating.
Low Poly XCOM Handgun Model
This is my model sheet for a low-polygon handgun concept from XCOM: Enemy Unknown. The project was enjoyable as the design was different from weapons I've modeled in the past.
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