Friday, June 6, 2014
GLO Room Final
Here it is, my final room. I used De
Blob as the artistic style for this room,having bright colors and
textures on the assets, helping draw attention to certain areas of the
room. I like how the lighting came out and enhanced the room, but
there's still work to be done.
Wednesday, May 28, 2014
Art Complete (Textured Assets)
These are the assets that will be used in my room for the final. All of them are textured, but a select few need to be adjusted for size variations.
Wednesday, May 21, 2014
Progress Update...
This is an early graybox of my room done completely in Maya. Not all assets have been added, but all of them are complete and their UVs unwrapped. I am in the process of currently texturing them to get them ready for the Art Deadline.
Sunday, May 18, 2014
Game Project 3 Progress...
The top image is a layout map of what my room will look like upon completion. The room will have 3 levels, but most of the action will focus on the mid and lower levels, where most of the assets will be placed. Speaking of, the bottom two assets (Metal railing & Forklift) are completed and being unwrapped. More assets will be uploaded within the following days...
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