Thursday, August 15, 2013

Texture & Lighting Final, Better Lighting...

Here is a clearer view...
 


Texture and Lighting Final...


 
This is the completed concept for my final in Texture & Lighting. The model itself was rewarding to create, but my problem was unwrapping the UVs on it and applying the texture correctly. As you can see I never got them to align, leading to my final work as shown above.

Level Design Final...





 
These are photos of my Final Level created in Level Design. The first 4 images are of my greybox created in Maya. They are multiple shots of the rooms you will play through during the course of this level. The fifth and final photo is of the completed level as mapped out in UDK and given a personal texture. This assignment was time consuming at first, and frustrating due to UDK continuous crashes, but became satisfying near the end as I finished off the level and was able to put some finishing touches on it.


Tuesday, August 6, 2013

My First Works with ZBrush...


These are my first two models done with ZBrush. The Rock at the bottom was created solely using ZBrush, while the Column was created in Maya and imported into ZBrush so some fine-tuning could be given to it.

Greybox Rooms 4-6 in UDK...

This is my recently completed Greybox for rooms 4-6 in my level using the Unreal Development Kit. The 4th room is a trap room that can be used to stop enemies, but also can stop you if you don't have the proper spell to cross the chasm. The 5th room is a secret room where you can obtain more powerful spells, and the 6th room is also a trap room, where you can burn the enemies that flood into it.